Chris Harrelson

Chris Harrelson

Rendering lead for Chrome

Filter by:

Filter by:

Type

Filters

RenderingNG deep-dive: BlinkNG

Find out about BlinkNG and the various sub-projects that addressed long-standing problems in the organization and structure of Blink code.

Key data structures and their roles in RenderingNG

This post explains the components of the RenderingNG architecture, and how the rendering pipeline flows through them.

Overview of the RenderingNG architecture

This post explains the components of the RenderingNG architecture, and how the rendering pipeline flows through them.

RenderingNG

In 2021, we will largely complete the process of designing, building and shipping RenderingNG, a next-generation rendering architecture for Chromium.

Re-rastering composited layers on scale change

will-change - transform means please animate it fast

This site uses cookies to deliver and enhance the quality of its services and to analyze traffic. If you agree, cookies are also used to serve advertising and to personalize the content and advertisements that you see. Learn more about our use of cookies.